Display resolution does not change from desktop resolution.Mouse and Sensitivity arrows inside Settings -> Gameplay do not respond.Note that in this case Hal was recruited as soon as the player entered Tonnesfjord before being prompted to do so ![]() Torpedoes don't work (large white circle present at all times, locked onto the town center).Beluga's 2 docking points are constantly highlighted with the white anchor symbol.Gregory's "icefall" storylines triggered upon first encountering the drill site, before it has even collapsed.Sometimes when a pirate cuts the player's crew and makes him retreat, if the player waits to heal and re-enters the battle, the pirate won't attack anymore despite doing his turns.After the ice drill tunnel collapses and the player exits and reopens the game, the texture is missing on the debris.Sometimes if player loses a fist fight with a pirate the game allows the player to re-enter the fight even though no crew was available.large ice structure immediately to the right as you come into open water for the first time) Sometimes explorables spawn without interior (e.g.a structure just past the bounty hunter jail) Sometimes spawned explorables bounce around seafloor/walls/ceiling, tangling up with other objects and damaging player ship (e.g.Sometimes air tanks don't fill up again even after dockking with main towns.Sometimes when a crew member is injured in a boarding party fight he will be completely removed from the ship's crew, yet still appear for boarding parties.explorables, landmarks, friendly/enemy ships) ![]() Sometimes sonar doesn't list names of things (e.g.Performance issues: bad stutters/low performance/framedrops.Incorrect keymaps showing in tutorials even when no controller plugged in.Throttle keys not assigned when game starts.Gamepad controls aren't fully implemented.These will appear in brackets, or with tags New language terms aren't yet localized.If gamepad is plugged in while playing with mouse & keyboard, incorrect keymaps will show in tutorials.If this happens, go to settings>controls>reset to defaults Some new controls may not work if you've already started playing on previous versions.after changing controls and returning to the settings menu) Fixed menu buttons gray out after making a change (e.g.Changed pollen valley gate to only need 1 rusty gear (Text still says "five", this is a bug).Fixed bug in start menu where going to New Game ->Back->New Game broke the menu.Added SFX for salvaging, gates, various UI.Fixed hitbox so 'Legendary Mechanic' quest can no longer have sequence break.Fixed bug where merchants' inventory would continue to fill up and they wouldn't be able to purchase anything.If you have any 1.2 save files from the previous build, they will save a duplicate into the new directory. Save files save into a new directory, so that they won't confuse 1.17 when switching back to main branch.Can be used if no input is being recognized Added hotkey for setting inputs to default in start menu. ![]()
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